Enum discord::model::Event
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[src]
pub enum Event { Ready(ReadyEvent), Resumed { heartbeat_interval: u64, trace: Vec<Option<String>>, }, UserUpdate(CurrentUser), UserNoteUpdate(UserId, String), UserSettingsUpdate { enable_tts_command: Option<bool>, inline_attachment_media: Option<bool>, inline_embed_media: Option<bool>, locale: Option<String>, message_display_compact: Option<bool>, render_embeds: Option<bool>, show_current_game: Option<bool>, theme: Option<String>, convert_emoticons: Option<bool>, allow_email_friend_request: Option<bool>, friend_source_flags: Option<FriendSourceFlags>, }, UserServerSettingsUpdate(UserServerSettings), VoiceStateUpdate(ServerId, VoiceState), VoiceServerUpdate { server_id: ServerId, endpoint: Option<String>, token: String, }, TypingStart { channel_id: ChannelId, user_id: UserId, timestamp: u64, }, PresenceUpdate { presence: Presence, server_id: Option<ServerId>, roles: Option<Vec<RoleId>>, }, PresencesReplace(Vec<Presence>), RelationshipAdd(Relationship), RelationshipRemove(UserId, RelationshipType), MessageCreate(Message), MessageUpdate { id: MessageId, channel_id: ChannelId, content: Option<String>, nonce: Option<String>, tts: Option<bool>, pinned: Option<bool>, timestamp: Option<String>, edited_timestamp: Option<String>, author: Option<User>, mention_everyone: Option<bool>, mentions: Option<Vec<User>>, mention_roles: Option<Vec<RoleId>>, attachments: Option<Vec<Attachment>>, embeds: Option<Vec<Value>>, }, MessageAck { channel_id: ChannelId, message_id: Option<MessageId>, }, MessageDelete { channel_id: ChannelId, message_id: MessageId, }, ServerCreate(PossibleServer<LiveServer>), ServerUpdate(Server), ServerDelete(PossibleServer<Server>), ServerMemberAdd(ServerId, Member), ServerMemberUpdate { server_id: ServerId, roles: Vec<RoleId>, user: User, nick: Option<String>, }, ServerMemberRemove(ServerId, User), ServerMembersChunk(ServerId, Vec<Member>), ServerSync { server_id: ServerId, large: bool, members: Vec<Member>, presences: Vec<Presence>, }, ServerRoleCreate(ServerId, Role), ServerRoleUpdate(ServerId, Role), ServerRoleDelete(ServerId, RoleId), ServerBanAdd(ServerId, User), ServerBanRemove(ServerId, User), ServerIntegrationsUpdate(ServerId), ServerEmojisUpdate(ServerId, Vec<Emoji>), ChannelCreate(Channel), ChannelUpdate(Channel), ChannelDelete(Channel), Unknown(String, BTreeMap<String, Value>), // some variants omitted }
Event received over a websocket connection
Variants
Ready | The first event in a connection, containing the initial state. May also be received at a later time in the event of a reconnect. | |||||||||||||||||||||||||||||
Resumed | The connection has successfully resumed after a disconnect. Fields
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UserUpdate | Update to the logged-in user's information | |||||||||||||||||||||||||||||
UserNoteUpdate | Update to a note that the logged-in user has set for another user. | |||||||||||||||||||||||||||||
UserSettingsUpdate | Update to the logged-in user's preferences or client settings Fields
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UserServerSettingsUpdate | Update to the logged-in user's server-specific notification settings | |||||||||||||||||||||||||||||
VoiceStateUpdate | A member's voice state has changed | |||||||||||||||||||||||||||||
VoiceServerUpdate | Voice server information is available Fields
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TypingStart | A user is typing; considered to last 5 seconds Fields
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PresenceUpdate | A member's presence state (or username or avatar) has changed Fields
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PresencesReplace | The precense list of the user's friends should be replaced entirely | |||||||||||||||||||||||||||||
RelationshipAdd | ||||||||||||||||||||||||||||||
RelationshipRemove | ||||||||||||||||||||||||||||||
MessageCreate | ||||||||||||||||||||||||||||||
MessageUpdate | A message has been edited, either by the user or the system Fields
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MessageAck | Another logged-in device acknowledged this message Fields
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MessageDelete | Fields
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ServerCreate | ||||||||||||||||||||||||||||||
ServerUpdate | ||||||||||||||||||||||||||||||
ServerDelete | ||||||||||||||||||||||||||||||
ServerMemberAdd | ||||||||||||||||||||||||||||||
ServerMemberUpdate | A member's roles have changed Fields
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ServerMemberRemove | ||||||||||||||||||||||||||||||
ServerMembersChunk | ||||||||||||||||||||||||||||||
ServerSync | Fields
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ServerRoleCreate | ||||||||||||||||||||||||||||||
ServerRoleUpdate | ||||||||||||||||||||||||||||||
ServerRoleDelete | ||||||||||||||||||||||||||||||
ServerBanAdd | ||||||||||||||||||||||||||||||
ServerBanRemove | ||||||||||||||||||||||||||||||
ServerIntegrationsUpdate | ||||||||||||||||||||||||||||||
ServerEmojisUpdate | ||||||||||||||||||||||||||||||
ChannelCreate | ||||||||||||||||||||||||||||||
ChannelUpdate | ||||||||||||||||||||||||||||||
ChannelDelete | ||||||||||||||||||||||||||||||
Unknown | An event type not covered by the above |
Trait Implementations
Derived Implementations
impl Clone for Event
[src]
fn clone(&self) -> Event
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more