Struct discord::model::RoleId
[−]
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pub struct RoleId(pub u64);
An identifier for a Role
Identifiers can be debug-printed using the {:?}
specifier, or their
raw number value printed using the {}
specifier.
Some identifiers have mention()
methods as well.
Methods
impl RoleId
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fn creation_date(&self) -> Timespec
Get the creation date of the object referred to by this ID.
Discord generates identifiers using a scheme based on Twitter Snowflake.
impl RoleId
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Trait Implementations
impl Copy for RoleId
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impl Clone for RoleId
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fn clone(&self) -> RoleId
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more
impl Hash for RoleId
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fn hash<__H: Hasher>(&self, __arg_0: &mut __H)
Feeds this value into the given [Hasher
]. Read more
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
1.3.0
H: Hasher,
Feeds a slice of this type into the given [Hasher
]. Read more
impl Eq for RoleId
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impl PartialEq for RoleId
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fn eq(&self, __arg_0: &RoleId) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &RoleId) -> bool
This method tests for !=
.
impl Debug for RoleId
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impl Ord for RoleId
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fn cmp(&self, __arg_0: &RoleId) -> Ordering
This method returns an Ordering
between self
and other
. Read more
impl PartialOrd for RoleId
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fn partial_cmp(&self, __arg_0: &RoleId) -> Option<Ordering>
This method returns an ordering between self
and other
values if one exists. Read more
fn lt(&self, __arg_0: &RoleId) -> bool
This method tests less than (for self
and other
) and is used by the <
operator. Read more
fn le(&self, __arg_0: &RoleId) -> bool
This method tests less than or equal to (for self
and other
) and is used by the <=
operator. Read more
fn gt(&self, __arg_0: &RoleId) -> bool
This method tests greater than (for self
and other
) and is used by the >
operator. Read more
fn ge(&self, __arg_0: &RoleId) -> bool
This method tests greater than or equal to (for self
and other
) and is used by the >=
operator. Read more