Enum discord::model::GameType
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pub enum GameType { Playing, Streaming, }
A type of game being played.
Variants
Playing
Streaming
Methods
impl GameType
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Trait Implementations
impl Copy for GameType
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impl Clone for GameType
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fn clone(&self) -> GameType
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more
impl Hash for GameType
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fn hash<__H: Hasher>(&self, __arg_0: &mut __H)
Feeds this value into the given [Hasher
]. Read more
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
1.3.0
H: Hasher,
Feeds a slice of this type into the given [Hasher
]. Read more
impl Eq for GameType
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impl PartialEq for GameType
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fn eq(&self, __arg_0: &GameType) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &Rhs) -> bool
1.0.0
This method tests for !=
.
impl Debug for GameType
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impl Serialize for GameType
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fn serialize<S: Serializer>(&self, s: S) -> Result<S::Ok, S::Error>
Serialize this value into the given Serde serializer. Read more
impl<'d> Deserialize<'d> for GameType
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fn deserialize<D: Deserializer<'d>>(d: D) -> Result<GameType, D::Error>
Deserialize this value from the given Serde deserializer. Read more