Struct discord::model::Server
[−]
[src]
pub struct Server {
pub id: ServerId,
pub name: String,
pub afk_timeout: u64,
pub afk_channel_id: Option<ChannelId>,
pub icon: Option<String>,
pub roles: Vec<Role>,
pub region: String,
pub embed_enabled: bool,
pub embed_channel_id: Option<ChannelId>,
pub owner_id: UserId,
pub verification_level: VerificationLevel,
pub emojis: Vec<Emoji>,
pub features: Vec<String>,
pub splash: Option<String>,
pub default_message_notifications: u64,
pub mfa_level: u64,
}Static information about a server
Fields
id: ServerId
name: String
afk_timeout: u64
afk_channel_id: Option<ChannelId>
icon: Option<String>
roles: Vec<Role>
region: String
embed_enabled: bool
embed_channel_id: Option<ChannelId>
owner_id: UserId
verification_level: VerificationLevel
emojis: Vec<Emoji>
features: Vec<String>
splash: Option<String>
default_message_notifications: u64
mfa_level: u64
Methods
impl Server[src]
fn decode(value: Value) -> Result<Server>
fn icon_url(&self) -> Option<String>
Returns the formatted URL of the server's icon.
Returns None if the server does not have an icon.
Trait Implementations
impl Debug for Server[src]
impl Clone for Server[src]
fn clone(&self) -> Server
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0
Performs copy-assignment from source. Read more